
objective
A position in a game company where I can use a combination of 3D modeling, texturing and
creating normal maps for game art
Computer Skills
Language skills
Z-Brush, MAX, MAYA, PhotoShop, After Effects, Final Cut Pro
Fluent at both English and Korean
November 2005
January 1998
to March 2000
Modeled Low resolution Cyborg for Weapon Factory Revolution (Model is for Quake4 MOD)
Joined Korean army but worked at the 8th United States Army in South Korea as a KATUSA
(Korean Augmentation Troops at United States Army)
TI & E (TroopsInformation and Education) section
May 2006
June 2004
Won First Place for best 3D Game character modeling in
the 2006 Academy of Art University Spring Show
Sculpture of Human head piece won spot of display
at 2004 Academy of Art University Spring Show
September 2003
to December 2005
January 2001
to July 2003
Bachelor of Fine Arts 2nd Degree
- Academy of Art University, SanFrancisco, CA
Department of Computer Arts, Major - 3D Modeling
Bachelor
- Yonsei University, Seoul, Korea
Department of Communication, Major - Journalism and Mass Communication
Tae Kuen Kim
Environment Artist, Neversoft
818-610-4178